In this second installment of the Indivisible devblog, we’re going to give you an early look at how exploration works in Indivisible.
As we’ve noted in the past, two of our main inspirations are Valkyrie Profile and Super Metroid. Valkyrie Profile is a side-scrolling Japanese platformer/RPG, and with Indivisible we’re building on the platforming with more open environments, and progression through acquiring new weapons and traversal abilities.
Here’s an early video showing Ajna running and jumping through a very early version of the prototype environment.
Don’t worry – when we release the prototype, everything you see here will be modeled and textured!
By default, Ajna has the following actions available to her:
- Wall Jump
- Change Weapons
Midway through the prototype level she’ll acquire an axe, granting her two new abilities:
- Cutting down obstacles
- Axe hang / climb
In order for Ajna to use the axe she’ll have to equip it first using the (obviously very) early equipment menu.
This is just a small taste of what we have in store for the exploration in the full version of Indivisible. We’re planning to give Ajna five weapons total, all of which will have multiple uses as you explore the game world. In the prototype, Ajna will just find the Axe in the temple she’s exploring, but in the full game she’ll will gain weapons by fusing with Incarnations proficient in those weapons, which in turn let her manifest them herself.
Next week we’ll reveal the second Incarnation joining Ajna in the prototype, so keep an eye out for that!